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"Project 5" Kaiko Gmbh

As a Senior Level Designer at KAIKO, I was responsible for the complete design and execution of the Sundering Plains, one of the core locations in a new action-adventure IP developed. Project 5

My responsibilities spanned the entire level design pipeline — from initial blockout and gameplay planning to final visual polish and lighting. I collaborated closely with art, narrative, and gameplay teams to ensure that the level not only delivered a compelling player experience but also aligned with the game's broader tone and pacing.

The Sundering Plains was designed as a wide-open, semi-linear environment that blended exploration, combat encounters, and environmental storytelling. I focused on creating strong silhouettes, intuitive navigation, and dynamic spaces that supported both traversal and strategic combat opportunities. Additionally, I was directly responsible for the lighting setup and mood definition, shaping the visual identity of the region and enhancing player immersion through color and contrast.

This project allowed me to fully leverage my experience in building rich, engaging spaces that balance gameplay and narrative, while also pushing visual fidelity and player readability.